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They also had a whole section on the massive potential benefits of this approach. It was right down the bottom so you might have missed it:

- First of all, if you bought an Xbox One X in the last three years, your console will not suddenly become out of date and it still has much to offer if its resources are deployed in different ways.

- In the last console transition, there were a lot of messy upgrade options or worse still, a straight out requirement to double-dip. If Microsoft's strategy applies to third parties too, it means upgrade costs and buying the same game twice becomes a thing of the past. From my perspective, that's the way it should be.

- If new games need to accommodate older hardware, why not upgrade back catalogue games for the new console? It worked a treat for Xbox One X and just like Microsoft's excellent enhanced machine, we should expect out of the box back-compat improvements on Series X, especially for games that use dynamic resolution scaling. However, who wouldn't want to see upgrades that see Forza Horizon 3 and its sequel running at 4K60? How about Forza Motorsport 7 or Halo 5 at 120fps? What about Gears 5 capable of delivering 4K120 or even 8K30 or else importing some of the higher end PC features into the mix? While reservations about first party exclusives are a concern, Xbox One X demonstrated that pitch-perfect fan service goes a long, long way.



starcraft - Playing Games = FUN, Talking about Games = SERIOUS