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HollyGamer said:
Mr Puggsly said:

Lol yeah

What is old game design concept?

Infamous:SS and Killzone didnt have openworld's with hundreds of NPCs.

Its actually more valid to say PS3 and 360 couldnt handle something like Dead Rising 3 and 4. That actually was open world with tons of NPCs.

Titanfall was a terribly optimized game, period. It didnt hold 60 fps and it was 768p I think with underwhelming graphics. Halo MCC looks better with 360 assets and effects. Also does a better job at resolution and performance.

Watchdogs actually looked pretty good compared to many other early 8th gen games. Did you actually play a 7th gen version? They're playable but look and run awful.

Most importantly, you're neglecting Battlefield 4 and Hardline. Those games still look great inspite of beimg multiplat.

CoD AW also looked great. It was the last time that series held 60 fps well on a base X1 and PS4.

Then there was Shadow or Mordor. 8th gen was the lead and looked great for the time. Meanwhile 7th gen got trash ports.

John Lineman from Digital Foundry has spoken about how future games "design "  will be held back, hampered and limit by current gen tech if games design for cross gen.  

Many games from last gen already prove this, many games came as cross gen games look bad event on PC and PS4/Xbox One thanks to old hardware limit the potential.

games like Watchdog, Titanfall etc.

Battlefield 4 was design using PC not PS3 nor Xbox 360. If games were design using Xbox One then Xbox series X will just look plain ugly with just better resolution and better frame rates . If games are designed using Xbox series X and then  scaling down will probably  better instead using Xbox One as standard.  But still some aspect on Xbox Series X will still be held down due to parity on game design across  Xbox platform. 

That's why New 3DS games has games has that cannot playable on old 3DS hardware , or perhaps PC has certain minimum requirement on it, because the games was build upun new foundation and new hardware. You can scale down games but you cannot scale up game design based on low spec machine.  

He makes my exact point. "games that did appear on 360 and XO required separate teams with their own budgets." This is what I keep saying! If the 9th gen version is the lead, then some other studio can retool it to be a functional 8th gen game. That's exactly how several 360 and X1 cross gen games were handled. Forza Horizon 2 on 360 was essentially recreated on the Forza Horizon 1 engine.

You didnt need DF to explain this shit, I have been talking to you directly.

There are cross gen games that look bad, but not all do. BF, Destiny, Shadow of Mordor, Watchdogs, Evil Within, Thief and other titles look solid for cross gen releases and early 8th gen games in general. There are also 8th gen exclusives that look like shit. Your argument is invalid.

Why does it matter if BF4 was designed for PC first? Its a great looking cross gen game. It's the engine that scales. Your argument is again invalid.

I agree if a game is being worked on with 8th gen in mind first, that can compromise some aspects of a game. But you still need significantly more GPU power, RAM and CPU power to turn many X1 games into 4K, 60 fps with next gen assets. RDR2 for example needs the rumored Series X power just to become 4K, 60 fps with improved visuals on a console.

Lastly and most importantly. Cross gen of AAA content is only promised for a couple years. That will be a small fraction of the gen. Games simply being fun is more important than cutting edge. This is why many of the most actively played games at moment are fairly simple technically. Even on Steam people flock to games with low spec requirements. Meanwhile GTAV keeps doing well in sales, a 7th gen game.



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