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Dulfite said:
The simplicity.

NES and SNES made sense.

N64? What the heck does that mean to consumers? And what's up with that wacky non symmetrical controller?

GameCube is more normal, but the handle and size of the device made it look more like a portable plug in device. Not to mention the tiny discs. For the record this was my favorite console ever, but it was a little confusing to consumers based on the sales. They also talked about 3d technology for this which they never did.

Wii. Little internet functions, extremely easy to use for casuals not used to traditional gaming.

Wii U. What the heck? Is this a new system or a new controller? It's HD but not as HD as the HD twins? It has HOW many online functions. What is a Miiverse? You can play on the go, sort of? What does that mean? Too confusing for consumers, if they ever got passed thinking it was just a controller which I doubt many did.

Switch. The name CLEARLY tells you everything you need to know. Simplified UI and UX compared to Wii U. It's meant for games. This is the simplest to understand device, imo, since the SNES from a consumers point of view.

PlayStation is consistent because it's 1-5. MS and Nintendo are hits or flops and it often has to do with consumers not understanding the product.

Sony is not consistent. You forgot the portable side, now extinct