By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:

The error in your most recent post is that you believe that there's only AAA and indie games. There are plenty of games that release at retail or digital-only that are neither AAA nor indie. The only games that Switch can possibly lose are AAA third party games, but Switch has hardly any of them to begin with, so why make such a fuss about them?

No i dont believe that, i've just refered to them collectively as third parties because that is what Nintendo consoles need, 3rd party support whether AAA, indie, AA, ABC it needs a steady flow of games not just indie and 1st party games. So far Switch has had more 3rd party support than WiiU and more so ever since the SNES and that is a success for Nintendo. Now like we've said earlier 3rd party sales aren't as good as 1st party sales that much is obvious but that is why Nintendo needs to keep it going and not lose focus.

If next gen systems launch 3rd party games might be to demanding for the regular Switch to run so a Switch Pro would be a good move. Again, this is my opinion if you don't care for AAA 3rd parties then fine no problem. 

Wyrdness said:
Snoorlax said:

I don't believe the WiiU was catering to the core audience first, i think WiiU tried to please both audiences at the same time but couldn't convince neither and lost big time.

Nope the promotion of the WiiU says otherwise hence the unprecedented partnership with EA, the focus on games like COD, AC etc... Nintendo full on stopped catering to the new gaming crowd this is why they went to mobile the so called core group were never going to buy anything else other than an Xbox or PS platform as that's how mainstream markets tend to function. Switch is successful in spite of the cores it focuses on the wider market like they did before this is shown in the marketing as it positions itself as a platform that tailors to any gaming habit and not one particular crowd an example is the Divine Divinity 2 ad where it highlights a playing playing on the PC then needing to go out so picks up his Switch to continue his playthrough while he's out or the success of Ring Fit a game catering to the casual and new gaming crowd.

Well if you take into account that Nintendo basically tried to replicate much of the Wii's success with underpowered hardware, a new "gimmick", the follow ups of previous succesful Wii games like Wii Sports and Wii Fit (also Nintendogs and such on 3DS) and even the same "Wii" name. To me it's obvious Nintendo tried to keep the casual audience they got with the Wii but those casuals moved over to tablets which are much cheaper and don't require separate sold full priced software to be enjoyed. This tactic worked at the end for 3DS (after an initial struggle) since the Vita failed and 3DS ended up getting the better 3rd party support (not to mention it's own 1st party system sellers) but it didnt work for WiiU because PS4 and Xone absolutely killed it.