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Slownenberg said:
JRPGfan said:

What if the reason its 9.2 instead of 12TF, is because its 100$ cheaper?
Will you give them a pass then?

Also rumor has it that it might have a small extra chip that handles Raytraceing on the side, while the xbox series X, has it backed into that 12 TF number. So basically Raytraceing wont effect those 9.2 TF the PS5 is rated at, while it will make those 12 TF, not feel like 12 TF, whenever Raytraceing is turned on, on the Xbox.

Basically PS5 might have "secrete" sauce, that helps it punch above its weight, when useing Raytraceing compaired to the Xbox.
(ei. differnce in performance is gonna seem smaller than numbers indicate, supposedly going by rumors)

(in games that dont use ray traceing, the xbox is gonna have the performance crown without a doubt though, while with ray traceing it might be more equal)

Also, like, do you really care? They are both gonna play the same games that looks essentially the exact same, as they have for the past two generations. It's not like one of those systems is gonna be able to handle games that the other one can't, or produce noticeably better graphics than the other one. I would think you would care much more about exclusives, services, and price than any small power differences when it won't make a difference to multiplat games.

I honestly dont.
I think graphics on the base PS4 are more than fine.... and these will be a huge jump over that (reguardless of which model you get).