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PS4, Dreams - saw this on EG today.

What amazes me about this and Dreams is that nothing here is polygons and textures...I've read the full pdf last year about what they went through over the years to make their engine, and understood some of it (not much though to be honest), things like "signed distance fields and pointsplatting volumetric rendering" are above my current level of understanding, but this is something I'd like to see more of in the future and what I generally, for the lack of my own knowledge, put (most likely wrongly) into same category of voxel octrees and similar methods when I mention paradigm shifts in how visuals are done.