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Pemalite said:
HollyGamer said:

I am not moving goal post , are you trying to move goalpost yourself by accusing someone moving goal post ??? 

Now you are trying to employ circular logic which is also a logical fallacy.
You aren't off to a good start here.
Two logical fallacies in a row.

HollyGamer said:

It seems you afraid admitted that tdp, thermal , and dimension of physics object is  part of HARDWARE SPEC

The PC has different operating requirements than consoles, thus making TDP, Thermal, Dimensions and so forth an irrelevant aspect.
And again, those aspects weren't part of the original argument put forth.

At the end of the day the Playstation 4 is not doing anything that I wouldn't expect a Radeon 7850/7870 to handle.
And at the end of the day the Xbox One X is not doing anything that I wouldn't expect a Radeon RX 580 to handle.

More than happy to provide more evidence to prove that fact.

It completely undermines the "console optimization secret sauce". - Which was once true before the PC got more efficient software (Direct X 12, Mantle, Vulkan, Improved Drivers, Windows 10 enhancements and more.) and consoles got more PC-like (PC API's, OS's and Hardware.)

I mean heck. The Playstation 4 still needs separate Ram and a separate ARM CPU just to handle background tasks in conjunction with the reserved Ram and CPU cores for the OS stuff. - And you think the PC is inefficient? At-least Microsoft isn't as wasteful in that regard with the Xbox, but still far from ideal.

HollyGamer said:

The fact consoles is a close system is just proves consoles is still consoles period. And also PS4 and Xbox One are indeed made using  "semi" costume processor LOL

If you want to get technical, the consoles ARE a PC. A PC being a "Personal Computer".

The Playstation 4 and Xbox One are derived from technology that AMD designed primarily for the PC.

The chips thus have more in common with a desktop AMD APU than not, that's the real facts.

HollyGamer said:

I am not Saying PS4  hardware is less capable running the games using Linux , it's just PS4 when running  Steam games a need to work twice using Linux. That's not the case if the games is using GNMX on PS4 which is the proprietary of PS4 low level API.

You need to provide the evidence that Steam games running on linux need to "work twice" (Whatever the hell that means!)

GNMX is basically a group of wrappers that sits on top of GNM to make life easier for developers, it's essentially comparable to Direct X 11 from a developers end point.
https://en.wikipedia.org/wiki/PlayStation_4_system_software#System

The more you know.

HollyGamer said:

Again, you are using Xbox as an example, Microsoft has been using directX api evn in their consoles that's why Xbox is bad example on how console can do. 

Xbox has a low level API. It's not all just Direct X.

HollyGamer said:

AgaThen you mentioned GM and GNMX wich is low level API, so you have been arguing yourself lol. 

False.

What logical fallacy here??? Care to explain the reason 

" The PC has different operating requirements than consoles, thus making TDP, Thermal, Dimensions and so forth an irrelevant aspect.
And again, those aspects weren't part of the original argument put forth."

So now you admitted consoles is different from PC LOL 

This the evidence on how Ps4 turn into PC and run games like crap  because an OS like Linux https://www.youtube.com/watch?v=rct6tHdN5No 

Imagine if it's able to run  Windows and run game using Windows it will even be slower , despite the games running well on slower consoles A.K.A Xbox One.

Wikipedia about GNM and GNMX 

" Another key area of the game is its programmable pixel shaders.[8] Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4.[9] It has been suggested[by whom?] that the PlayStation Shader Language is very similar to the HLSL standard in DirectX 11, with just subtle differences that could be eliminated for the most part through preprocessor macros.[8]

"Sony’s own custom API is more low-level and definitely something that graphics programmers love. It gives you a lot of control. DirectX 12 will be a bit more abstract because it has to work with many different GPUs, while the PS4 API can go down to the metal,” he said. It is important to clarify and note here that Wolfgang's this statement does not mean that Microsoft's DirectX 12 is of no good. In fact he believes that the upcoming API will surely turn out to be great for the Xbox One console." https://wccftech.com/ps4-api-graphics-programmers-love-specific-gpu-optimizations-improve-performance/

Please elaborates why i am wrong, you did not help yourself here. I am done with your bias on consoles. You are not expert or even game developer, many smart people are not agreeing with your bias. I am myself a PC and console that never underestimates console nor any game developer has ever underestimates consoles.

Good day to you mate 

Last edited by HollyGamer - on 10 December 2019