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Mr Puggsly said:
DonFerrari said:

Using different techniques doesn't make they look better.

GoW is plenty open, you can go to any area in the game without having a loading, the full game is a single setpiece.

None of the games you listed look better on Xbox than the games I listed for PS4Pro. If you want to pick games on the best PC HW then sure you can find some.

You really don't get it. If the CPU wasn't the bottleneck and smooth 60fps happen for that game then you are using roughly twice the power on the GPU to have that graphic.

So doesn't matter where you look from reducing fps from 60 to 30 increase what is possible in graphical achievement, it is that simple.

I'm suggesting some of the 60 fps games use techniques that do look better than 30 fps games.

God of War has open areas and areas you explore slowly. If you fast travel, there is will be a load time.

I argue the 60 fps games I mentioned are in the ballpark or in some ways better visually than the Pro games you mentioned. They do similar visual fideltity on X1X above 1440p with 60 fps. If those 60 fps games reduced resolution further, they could improve effects and draw distance as well.

What is possible in graphical achievment also is dependent on resolution, even at 30 fps. For example, the Pro games you mentioned are 1440p because thats about the best they could do with thosee graphics.

If CPU bottleneck wasnt an issue, they could potentially maintain those visuals at a lower resolution with 60 fps.

No, you were stating that some games that were running 60fps on Xbox looked better than SM, GoW, etc. That is just preposterous.

Yes any game that you use fast travel will have some load, but since I don't think you played GoW you don't even know what or how that was done. I'll give you a hint, it isn't what you are imagining. The game was in fact open world, linear narrative (that you could deviate as much as you want just as about any open world game), single panel and single set piece.

I'll have to tell you again, if CPU wasn't a bottleneck and the game is pushed for 60fps then GPU becomes the bottleneck and they need to reduce the IQ because then GPU will have half the time to render that. Is that really difficult for you to accept?

Show one open world game on X1X running at 60fps looking better than Gow, HZD or SM. Techniques are just techniques, it need to be a whole looking better.

But considering your discussion with Pema you are going to just use your opinion and experience as evidence. Hint again, yourself isn't evidence. Watch the video he posted about CRT or read and understand what he is explaining to you. Because it is just plainly impossible to say that on the right conditions the jump from 480p to 720p is much more noticeable than 720p to 4k. The only way you can try to push that narrative is on one situation you sit 2' from a 32" screen but for the second one you sit 10' away from a 42" screen, and done with a low powered HW.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."