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DonFerrari said:
KBG29 said:

A Lockhart version would not be a last gen version. Lockhart if real, would be using the same CPU and GPU architecture as all Scarlett gen consoles. Microsoft will be supplying development tools that ensure that there is no effort required to get a game developed for the Scarlett family to run on all Scarlett devices. A one person team will not have an issues making a game for the entire Scarlett platform.  

Supporting 3 different Scarlett devices is not going to be a major effort. Supporting 20 different Scarlett devices wouldn't be a major effort. 

This is not the 90's or 00's anymore. Hardware and Development Tools have changed in the last two decades. Every aspect of the pipeline is being optimized for scalability. These console platforms, are even more optimized for scalability, because they have been built with it in mind, and they run a very specific set of Hardware and Software. 

Sony hinted that Pro was a "Test Case"", and the thinking behind it was "a platform lifecycle, we should be able to change the hardware itself and try to incorporate advancements in technology".

PS4 Pro was a proof of concept, and from what Sony is hinting at, they liked what they saw. To me it sounds like they are ready to go all the way with this thinking with PS5, and we will be seeing yearly PS5 updates, and possibly have PS5 Base and Premium level models as well. 

With the way AMD has laid out Zen and RDNA, and Sony talking about changing hardware during the life cycle, to incorperate advanced technology. It would not be in the least bit surprising to see them bring out new hardware with Zen3 and RDNA2, and again with Zen4 and RDNA3, and so on and so forth, with PS6 arriving when AMD and its parteners nail down full generational transitions to the successors of Zen and RDNA.

The industry is changing. As time progresses everything changes. It is not something to be scared of. There will always be fear mongering with anything new. Don't get caught up in the hyperbole. 

Baselines will always exist and the lower the baseline you have to develop for (there is talks about MS wanting next gen games to keep running on base X1) the lower the quality you can achieve on the upper line because it still have to work on the base one.

Also don't pretend that you have almost no work to make the game work on all versions.

Even PS4Pro that is only twice as powerful than base PS4 the option of IQ or FPS is still additional effort compared to only develop the base game.

MS will no doubt make the dev tools as friendly as possible if this is the case. They apparently focused heavily on the software and dev tools for XB1X, so there's no reason to believe they won't go beyond that to get games running on both next gen consoles as easy as possible. That of course doesn't mean it will be a simple as making one version and having it work perfect on both, but for the average dev, it won't be a big deal overall. Unless all they care about is profits, and how many devs like that make great games you want to play anyway?

As for PS4 to Pro. Did the devs know Pro was coming? If they had an idea, did they take it serious, or was it just up in the air in a manner that they very well assumed it wasn't going to happen, and didn't really plan ahead? Why waste time on scalability, if you don't know or think you're going to need it? Now that devs know a mid gen upgrade is likely, and maybe PS will even be straight up and tell them it'll likely be based on a Zen 6 CPU and RDNA 5.0 GPU, etc, they can be more prepared in advance, so there's less headaches down the road.

As for the smaller devs, well, they may have to put a little more work in for both consoles, or maybe they can focus solely on Xcloud streaming. As long as the game works on the Xcloud server hardware, it should work on every XB console right?

Xxain said:
Just to think they're people on this site that think MS is going to make major comeback in the console space. XBOX game pass is their primary game service and that will be on everything and they loooooove that idea. Google opend the door to games as service and MS just ran through it. The console is just to shut people until they're trained.

Lockhart and Anaconda would cover at least a few possibilities. It may help them to succeed in the fact that if they can have the cheapest next gen console, as well as the most powerful, they will likely pick up more sales then they would otherwise. More than a few casuals will be swayed if Lockhart is $100 cheaper than PS5. There are also going to be those people who simply want to know they have the best hardware, and won't know, or care, that the games may be playing worse than they would on the single PS5 SKU. They will buy Anaconda, whether it's the same price as PS5, or $100 more.

Lockhart also covers MS butt if Anaconda doesn't do what they want and need it to do, like the XB1X. If PS5 runs away with the high end, then with the MS focus on digital and cloud streaming, they might as well focus on Lockhart and not even bother with a mid gen upgrade. MS could just save the mid gen input costs and put them towards subsidizing Lockhart and getting it as cheap as possible asap. They would certainly sell a worthy amount of consoles that way. Imagine a next gen 1080p/60 casual console that plays the majority of next gen games, yet costs just $249 after a couple years, while PS5 is at $399. Lockhart would sell more than enough units in a situation like that. Meanwhile, MS, like you mentioned, is doing everything they can to get their users to pay for Live and Game Pass.

I wouldn't be surprised if MS focuses more on Nin's hardware choices than SNY's. All you have to do is look at how the last 5 or 6 years have played out, and then take into consideration the Wii and Switch. Why with the clear MS focus on digital services, should they try to compete with SNY in terms of power going forward? Why not be the Switch of the home console market? Cheap next gen hardware that plays the games reasonable enough, with plenty left over for online subscriptions.

Last edited by EricHiggin - on 07 December 2019