Pemalite said:
Nah.
1024x768 is 4:3 aspect for a pixel count of 786,432 pixels.
I still have my Xbox 360 and Playstation 3 hooked up to a 480P 5:4 aspect CRT TV in the games room.
I am not missing the point. I am disagreeing with your point.
It's not just the CPU that limits you from achieving 60fps, the GPU and memory plays a role and can hold back framerates.
Games have a "render time". - You double your framerate, you halve the time you need to render a games scene for it to be displayed. |
If you're playing a 480p game, it'll look okay on a 480p CRT screen. It can still look a bit muddy depending on the input from my experience, but even HD games can be acceptable as well.
However, 480p will look crappy on 768p CRT monitor. Its simply a low resolution (for 3D games) so it looks poor on pretty much any screen 720p or higher. To the contrary, 720p can look good even on 4K displays especially with a good anti aliasing solution, maybe temporal effects, etc.
I'm saying 720p is about the resolution you need for tiny objects to be fairly crisp and small text to be easily readable. You can also apply good AA effects to clean up the noise. With 480p though, its just too low for many games on an average home display.
Halo Wars probably seemed "excessively" large because the base was just a cluster of buildings. When you zoom out it looks at par with other RTS games.
The RTS games on 5th gen consoles were only 240p and generally cartoonish. They were generally bright colorful to distinguish objects.
I've played 720p games on a large 4K screen and could tell you it looked fine. Not ideal, not nearly as muddy or pixelated like 480p would be either. That's not something you can really disagree with, this is objective. You speak as if 480p and 720p look about equal on large 4K displays. Obviously there is a huge difference.
I'm aware 60 fps put stress on GPU as well. TLoU2 is running 1440p/30 fps on the Pro, it could potentially achieve 60 fps at 1080p if CPU bottleneck wasn't an issue. GoW in performance mode is 1080p with frame rate around 45-60 fps, this is probably CPU bottleneck as well.
So yeah... thank you for explaining graphics can look better at 30 fps. I'm explaining games can also keep high quality graphics settings with resolution compromise. But of course, CPU bottleneck is often an issue that a low resolution can't solve.
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