By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DonFerrari said:
Conina said:

Why ain't it real VR? You don't look at a flat virtual movie screen, but the virtual world surrounds you.

Because you use sticks and buttons to move and interact? In that case, VR racing games and games like Astro Bot aren't "real VR games" either.

From the video posted it seemed like flat screen. If it is surround like RE7 then wonderful, if I hadn't finished the game would love the PSVR version of it.

RaptorChrist said:

You're pretty invested in this thread, it seems. Why are you so averse to the possibility that a five year old game which was being developed for the PS3 could be released in a more optimized way on Switch? As if it's actually something that matters. If the developers cared, they could work more on the PS4 version and make it even better than the Switch version. It's not like this means that the Switch is more powerful than the PS4.

When you are so strung out on Sony that a thread like this upsets you to where you find the need to speculate about how Nintendo could have done so much better and gotten more ports if they waited a half year and used a better GPU.

C'mon Radek, this reflects poorly on all of us.

Well the problem is that several other aspects are better on PS4 and X1. Switch have better AA and everything else is better on the others. So it isn't really looking better on Switch.

Anyway you are right, a good port on a crossgen can show a good result on Switch, devs didn't dedicate much on the PS4/X1 port and Sony/MS cheaped out on the CPU.

Emmm... it's not just the AA. It's the lack of screen tearing, the more solid framerate, the gyro aiming... and on top of that, what it misses from PS4/One (ambient oclusion and draw distance mainly) it's close to irrelevant in a game as dark as this one and with 99% of its map consisting in hallways, ventilation conducts and small rooms. Overall it's the best console version. The reason is irrelevant: it is what it is.