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Hiku said:

The 'from scratch' part was mainly to distinguish the difference between creating a new engine for a home console game, over something like some of their lower budget 3DS sequels they were working on at the same time, like Phoenix Wright 6. Which I left out of the equation for that reason. They don't even make changes to the UI there. So as much as they had re-used animations in Marvel Infinite, it's still in a different league compared to games like that. Especially considering the licensing they had to do with Marvel.

That's still not true, because Marvel Vs. Capcom wasn't from scratch, it was made with Unreal 4.  Marvel Vs. Capcom 3 was made with MT Framework, which had been in use since 2006?  So that's not a new, from scratch engine, either.  I really don't understand what you mean, to be honest.