By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Mr Puggsly said:

Even if a 480p console had a digital output, the games are still gonna look bad on a HD screen due to low resolution. I was playing with Halo Reach's resolution settings on PC, I can assure 480p looks terrible. But fine you want a OG Xbox flavor.

The OG Xbox has nothing to do with it. Again. Many Switch games operate at 480P and look fine. (All things considered.)

The Witcher 3 for example will drop under 480P (810x456 to be exact) on Switch. Still an impressive looking title in handheld mode on mobile hardware.
https://www.eurogamer.net/articles/digitalfoundry-2019-the-witcher-3-switch-tech-analysis

And Doom can drop to 432P on Switch, still a good looking game on portable.

And Zelda will drop to as low as 360P in areas, still looks absolutely amazing.
https://www.eurogamer.net/articles/digitalfoundry-2018-switch-mobile-mode-analysed-in-unprecedented-detail

The WiiU with Breath of the Wild, the game looks great on the 480P tablet or on the TV at 720P.

Now... Again, you probably didn't read my last post in it's entirety, especially that part about LCD panels and native resolutions and all that... And AGAIN 480P can look okay, depending on display technology, display size and the distance you are from said display.
Digital Foundry's CRT analysis, give it a watch.


Mr Puggsly said:

I've played games varying from 720p to 4K on large screens (60-70"). I still say the disparity there isn't as big as 480p to 720p. Not all games running 720p is equal of course, AA has become so advanced that 720p experiences can look surprisingly good. While others can be more muddy or pixelated.

There is a difference between 720P and 4k on my Display and the distance I sit from said display.
Shit. I notice a massive difference on my 1440P computer monitor between 720P and 1440P, it's a massive jump... And not only is it literally a larger jump (4x pixel increase) but the perceived difference in sharpness is much larger too on my panel.


Mr Puggsly said:

480p looks okay on a small screen like the Wii U tablet and sometimes Switch games are doing that resolution. Vita was often doing 480p or lower in demanding games. Even 240p has been acceptable on the tiny 3DS screen.

Now you are starting to get it.

Mr Puggsly said:

If a game like DB on Gamecube is doing 512x224, doesn't make sense to call it 224p because the ratio is so unusual. Same goes for modern games doing 1920x2160, like RDR2 on PS4 Pro.

It's 16:7.
https://www.calculatorsoup.com/calculators/math/ratios.php
It is Anamorphic to get it to 16:9 or Black Bars. (Never played it on Gamecube.)

The "P" actually stands for progressive scan.
https://en.wikipedia.org/wiki/Progressive_scan

The thing with progressive scan is that it displays all the scanlines at the timetime, which is in stark contrast to interlaced which will only display odd or even scanlines.

Just in the modern era, if you are using something like 480P it is assumed it's in a 16:9 aspect ratio or some such.

Mr Puggsly said:

From what I've seen component is capable of 1080p, not just 1080i. I think this depends on the television, older TVs might be limited to 1080i. From my experience and what I've read, component can be at par with HDMI.

Depends on the component cable and the output device in question. (I.E. Gamecube will only push out 480P via Component as it's RGB)
https://en.everybodywiki.com/List_of_GameCube_games_with_alternate_display_modes

Y/Pb/Pr component video will do 1920x1080 resolutions and progressive scan.

There is a reason why the Original Xbox and Playstation 2 top out at 1080i. - I'll let you figure out why though.
https://sonicwbii.fandom.com/wiki/List_of_PlayStation_2_games_with_alternative_display_modes
https://en.everybodywiki.com/List_of_Xbox_games_with_alternate_display_modes






--::{PC Gaming Master Race}::--