Pemalite said:
I agree. The move from 480P to 720P was a significant transition.
640x480 and 720x480 titles typically relied on Anamorphic widescreen on the Gamecube and Wii. That's the output.
Component is nowhere near HDMI. - Component tops out at 1080 interlaced for starters... |
Even if a 480p console had a digital output, the games are still gonna look bad on a HD screen due to low resolution. I was playing with Halo Reach's resolution settings on PC, I can assure 480p looks terrible. But fine you want a OG Xbox flavor.
I've played games varying from 720p to 4K on large screens (60-70"). I still say the disparity there isn't as big as 480p to 720p. Not all games running 720p is equal of course, AA has become so advanced that 720p experiences can look surprisingly good. While others can be more muddy or pixelated.
480p looks okay on a small screen like the Wii U tablet and sometimes Switch games are doing that resolution. Vita was often doing 480p or lower in demanding games. Even 240p has been acceptable on the tiny 3DS screen.
If a game like DB on Gamecube is doing 512x224, doesn't make sense to call it 224p because the ratio is so unusual. Same goes for modern games doing 1920x2160, like RDR2 on PS4 Pro.
From what I've seen component is capable of 1080p, not just 1080i. I think this depends on the television, older TVs might be limited to 1080i. From my experience and what I've read, component can be at par with HDMI.
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