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Radek said:
fatslob-:O said:
IMO, I still prefer the longer shadow draw distance and the less aggressive LOD transitions that the home consoles offer over the Switch's superior AA method ...

And native 1080p without dynamic res, It's impressive port but I think Digital Foundry reached a bit too far calling it better.

Shimmering in a game like this really breaks immersion, whereas the cutbacks in ambient occlusion and shadows on Switch are so minimal you'll hardly notice them. Framerate is also more solid and no more screen tearing on Switch. It definitely has better image quality than PS4/Xbone.