Mr Puggsly said:
I thought 720x480 was 16:9 because that's a fairly common widescreen resolution in gaming and video. Either way, I don't think we really had much 480p content actually doing 854x480 due to lack of support. Consoles capable of 480p were really doing 640x480, but games did go natively lower to reduce GPU load. Even when games were doing widescreen they didn't really change to a 16:9 resolution. I believe they just made the picture narrow so it would look normal when stretched wide. A few PC games actually allowed this. You could run the game at 4:3 ratio like 800x600, but there would be option to make it widescreen. I think Halo 2 did this, it ran smoother than just using 1280x720 and still looked pretty good. I was comparing 640x480 to 1280x720p as these were the common resolutions in console gaming. Either way, even the sub HD games like CoD on 7th gen look much sharper than 480p. Yeah, old games look much better on CRT TVs. It softens the pixels, old games also look pretty good on projector even though its HD. When I had my Wii connected I actually used component cables. I prefer games look pixelated versus muddy on standard RCA cables. Either way, just increasing the resolution 240p and 480p 3D games to 720p makes a world of difference in clarity. He was complaining about the transition of SD to HD. I think it was a very needed transition. |
That's because CRTs are capable of displaying native resolution from source rather than fixed nature of LCD/Plasma/OLED.
Its a crying shame that that technology was dropped. SED technology held such promise before it was abandoned for LCD and Plasma. It also had considerably higher contrast ratio and lower input lag to boot.