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Mr Puggsly said:
Pemalite said:

480P in a 16:9 format is 854x480 = 409,920 pixels. (Many Switch games in portable mode run at around this resolution!)
720P in a 16:9 format is 1280x720 = 921,600 pixels.

So more like a doubling of pixels.

480P can look great, depending on scaling and the input method in-use. I.E. The PS2/OG Xbox/Gamecube/Wii/Xbox 360 "version" of 480P tends to not look great on a HDTV due to composite/Component being used.

Of course you also have another aspect to consider... Perceived Pixels Per Inch... Smaller+further away the screen, the less resolution you need... TV sizes exploded when Full High-Definition became the norm, thus lower resolutions started to look dated very quickly on newer and larger panels.

I have a CRT in my games room and older games that are 480P look far better on the 27" CRT than my 75" LCD panel.

I thought 720x480 was 16:9 because that's a fairly common widescreen resolution in gaming and video.

Either way, I don't think we really had much 480p content actually doing 854x480 due to lack of support. Consoles capable of 480p were really doing 640x480, but games did go natively lower to reduce GPU load.

Even when games were doing widescreen they didn't really change to a 16:9 resolution. I believe they just made the picture narrow so it would look normal when stretched wide. A few PC games actually allowed this. You could run the game at 4:3 ratio like 800x600, but there would be option to make it widescreen. I think Halo 2 did this, it ran smoother than just using 1280x720 and still looked pretty good.

I was comparing 640x480 to 1280x720p as these were the common resolutions in console gaming. Either way, even the sub HD games like CoD on 7th gen look much sharper than 480p.

Yeah, old games look much better on CRT TVs. It softens the pixels, old games also look pretty good on projector even though its HD.

When I had my Wii connected I actually used component cables. I prefer games look pixelated versus muddy on standard RCA cables.

Either way, just increasing the resolution 240p and 480p 3D games to 720p makes a world of difference in clarity. He was complaining about the transition of SD to HD. I think it was a very needed transition.

That's because CRTs are capable of displaying native resolution from source rather than fixed nature of LCD/Plasma/OLED.

Its a crying shame that that technology was dropped. SED technology held such promise before it was abandoned for LCD and Plasma. It also had considerably higher contrast ratio and lower input lag to boot.