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Well, I'm glad that MS is telling devs to aim for 1440p on Lockhart instead of 4K. Hopefully the specs are just high enough on Lockhart for the games to run on identical graphical settings on Lockhart and Anaconda (texture quality, lighting, LoD, shadow quality, anti-aliasing, anisotropic filtering, etc.), with the only difference being the lower resolution. If the only difference is resolution, then Lockhart shouldn't really hold back development next-gen.

Last edited by shikamaru317 - on 04 December 2019