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BraLoD said:
All that with a single LoD game.
Imagine with a franchise...

How would you explain PS2 doing 50% above without having a single LoD? More people bought because they thought it would have more LoD?

I know I was excited to have PS2 and confused with why there was another system to be launched (I was 15 at the time) for the second part of Soul Reaver (It didn't only ended saying there was a sequel, it also said it would release on PS2).

twintail said:
HollyGamer said:

EDIT: According to the editorial of push square, Guiness World record are using VGChartz Data LOL, you all make us proud LMAO 

Ppl should really stop using that tabloid kniwn as pushsquare.

Anyhow, vgc data most likely backed up official Sony numbers, and the latter most likely cant be the source for the data because of a conflict of interest.

If they are using the numbers on the books that are released and audited then conflict of interest can't really be used because those numbers can't really be faked the loss and risk is much beyond anything won by a Guinness stamp.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."