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It's a matter of cost and accessibility when it comes to widening the base of VR users. As it stands right now, getting a decent VR headset is still too expensive for a lot of people, and many have trouble using them without experiencing issues like nausea when playing for any extended period of time. There's immense potential in VR for gaming, but I don't think the technology is at an accessible enough place yet for it to become widely adopted outside of a specific niche audience. Personally, I have little interest in VR at the moment, but maybe in 5 to 10 years that will change when companies can lower the cost of entry and make the headsets better in general.



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