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RolStoppable said:

Yes, I factor that in because paid online was no secret to the developers. The game should have some scaling in place for scarescrapers, whether that is offline or online. The most basic scaling is to make the time limit and the time bonuses from clock items change depending on the number of players in order to make the game mode beatable regardless of the number of players.

I still have to properly test scarescrapers, but it's definitely a negative for the game if the developers forced online and LAN for the multiplayer to be any fun.

It's no secret but what are they supposed to do about it? The lack of scaling is it's own issue independent of paid online, it would still be a flaw if it were suddenly made free.

Ha that's a crazy conspiracy theory, that the devs purposely put in this flaw to push paid online. However there's no proof of this, and this plan makes little sense when it doesn't affect those with 3 local friends and it can still affect online play. Would be easier and more effective to just make it online only.

EDIT: Actually there is scaling, atleast I recall so for the money mission. Total amount required reduces for each player missing.

Last edited by Lonely_Dolphin - on 09 November 2019