By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:
I rate this game a 6/10 now that I've finished the story. There are just too many things that annoyed and frustrated me.

First is the control scheme that doesn't use the face buttons for anything worthwhile and then opts to use the crappy stick button to switch between characters. The stick buttons should only ever be the very last resort in any control scheme and not have an important function like in this game. It would have been so easy to use Y to switch between characters, A to deactivate Gooigi, B to dash (why was this removed since the second game anyway) and leave X as an additional action button to open doors and such.

Next are the bosses that are routinely annoying because they require you to figure out the right action at the right moment while everything else will just loop the boss pattern. Then there are the random spawns of ghosts on already completed floors when you go there to look for the gems you missed. It's so damn stupid that you have to clear rooms again and again in order to search them for gems without having to worry about getting hit. If I wanted more ghost encounters, I'd just play scarescrapers.

Which brings me to the lame multiplayer mode that doesn't even have splitscreen. Given how scarce time seems to be in scarescrapers, how big is the chance to clear them when both players have to stay together instead of being able to split up? It's basically a statement that you should pay for online. That sucks butt.

Other odd design choices are hidden achievements that will probably not net any valuable rewards, and the removal of an upgrade system that you could use all the money for. The sensible thing to do after the second game would have been to flesh out the upgrade system with several steps for parameters like reach of the stream, HP depletion rate and strength of smashing ghosts around. I don't mean significant stat boosts for each step of the way, just enough that you are about 50-100% stronger in the end than you were at the very start.

The progress structure with floors that are self-contained and basically constitute individual levels is fine, but this game left me with disappointment because there could have been done more with it, and easily so. I am also getting similar feelings to the Pikmin series, meaning that the gameplay formula is getting stale for me with the third installment. The last hope I have for this game is that it turns out that additional time is plentiful in scarescrapers, but otherwise that mode is certainly botched for offline use on a single console. Looks like this game can be tossed on the pile of great graphics don't make a great game.

A shame you could not enjoy the game as much as you'd like to, but your criticisms of it are wrong because I don't agree with all of them.

lol jk.

I'm curious where this game ranks for you compared to the other LM games. So far I'm enjoying it but I'm pretty sure LM2 will be my favorite still.