thismeintiel said:
Except your argument was exactly that. That launching early definitely helps. Your words, not mine. You said it was because it gave the earlier console time to adjust price and gain a year's worth of a gaming library. I simply pointed out how that is wrong. You can call that a strawman all day if you want, but that is just refuting your actual point. The Dreamcast ultimately destroys your conclusion. It launched over a year before the PS2. It launched for $100 less than the PS2 and they even dropped the price by $50 in time for the PS2 launch. And it had a decent library already out and announced to come. It still failed. Even against consoles that launched 2 years after it launched, when it was $99. You also said power was a factor that does not help and waiting to launch is always a bad move. Again, your words, not mine. I won't repeat my argument about that, again, but I also explained why that won't matter for core gamers. |
Read the part I bolded. Now read the part I originally said below.
The_Liquid_Laser said: Releasing early helps quite a bit. Given it can't save a console doomed to fail like the Saturn or Wii U. But if the console has some potential, then an early start can give it a much bigger advantage. |
See how the Dreamcast doesn't destroy my argument? Given, the Dreamcast does destroy the strawman argument that you have been trying to give me this whole time. That is the whole point of a strawman though. Anyone can defeat a strawman argument.
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