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tak13 said:
RolStoppable said:
Region Hardware Software Tie Ratio
Japan 10.00m (24.0%) 44.93m (18.3%) 4.49
Americas 16.64m (39.9%) 110.22m (44.8%) 6.62
Europe 10.86m (26.1%) 74.43m (30.3%) 6.85
Other 4.17m (10.0%) 16.43m (6.7%) 3.94
Total 41.67m (100%) 246.01m (100%) 5.90

Switch above, 3DS below. Percentages are rounded, so do not necessarily add up to 100.0%. "Europe" was not its own category during the 3DS era, so it's part of "Other".

Region Hardware Software Tie Ratio
Japan 13.33m (38.1%) 44.84m (36.6%) 3.36
Americas 11.43m (32.7%) 42.81m (35.0%) 3.75
Other 10.22m (29.2%) 34.76m (28.4%) 3.40
Total 34.98m (100%) 122.42m (100%) 3.50

A breakdown to show how different the two systems performed. Switch's global breakdown is a lot more balanced because it's closer to a 20/40/40 split between Japan/Americas/Europe+Other which roughly represents the sizes of those regions. Switch sells a lot more software than the 3DS, not just because of higher hardware sales, hence why tie ratio is an important figure.

Obviously, such comparisons will become increasingly more lopsided in Switch's favor with each passing quarter. The third full fiscal year was the last good one for the 3DS, afterwards it will be a slaughter.

Could you do the same, combining 3ds and wii u sales, please? 

I kind of thought the same, but that wouldn't reflect all the money they saved by not having two research and development teams, two sets of software teams, two sets of marketing teams, etc. They've saved a lot of money by consolidating down to one device, possibly offsetting the fact that they aren't selling as many Switch's as they would combined sales of home console and portable in most generations.