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There are around 1m+ 360s sitting on store shelves worldwide. That's not actually alot, considering the massive volume needed for the supply/resupply chain.

Look at Peter Moore's other newest interviews, he comments on 10m+ sold to consumers, but not the 11m mark.

Depending on the briskness of sales, atleast a 1m buffer is needed for any major non-holiday spike (new game, buzz, ect), as it can take weeks or months to ratchet up new production from the factories in China with Winstron and Flextronics (ect), due to HR, chip producing/aquisition, ect.

IMO, I'd assume there are around 1.2m 360s around there (I think the 360 has sold through a tad better in Europe that figures have, but not by much), 2.25m PS3s, and probably ~500k Wii's available worldwide throughout the supply chain (I don't mean there are 500k Wii's on retailer shelves sitting, but 500k in the chain between retail shelves, distributor hubs, cargo ships, airplanes, ect.

Shipping numbers are the most accurate, as that shows what the maximum number of units available to the consumers are, as well as what the system will end up with sales-wise, even in the most dire straits (like software).



Back from the dead, I'm afraid.