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SvennoJ said:
Pemalite said:

Hard to take you seriously when you make statements like: "Voxel based whatever" is, either you don't care or you don't understand what it is and it's implications. - So please do elaborate on why it isn't "good enough" and what an appropriate alternative might be.

In some cases you don't need to rebuild the entire rendering pipeline either, just an aspect of it like lighting.

It won't be good enough for Chris Roberts as it's old tech, no longer next gen tech. It's been 7 years since the original design of the rendering pipeline. New ways to render things more realistically will get his attention.

No problem, he can add new tech after the release of the game. World of Warcraft and other MMOs also had several graphical overhauls over their years.

For now they have roadmaps for Star Citizen and Squadron 42 where they aren't adding new features. The only adjustments are delays (which happen for most games, but aren't as visible for the public). It is only natural that crowdfunded projects are more transparent in its development than publisher-funded projects.

Many people don't want to see "how the sausage is made", they only want the final product. I personally find the insights of game development with all the problems open on the table very entertaining and interesting. It is part of the reason I supported some Kickstarter games.

So far there are hundreds of hours of (mostly) interesting and/or entertaining videos about Star Citizen: https://www.youtube.com/user/RobertsSpaceInd/videos