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Pemalite said:
Trumpstyle said:

Dude it's time to give up the whole HDD + SSD combo, it DOESN'T WORK.

Clearly never seen it in action on a PC? Granted it's very algorithmic dependent, but if you use a PC with just a mechanical drive, then again with something like a Sandisk SSD readycache drive, the difference is night and day.
Still... It's not going to give you the same experience as a pure SSD setup, but that's not the point of it.

In saying that... For lots of small random reads/writes... Nothing can beat an SSD, but for sequential reads a mechanical hard drive isn't actually that bad and if you have a proper raid setup, can beat some SSD's in sequential reads.

Plus we have next-generation mechanical drives starting to trickle into the market with more than one read head.

I think the real issue is power users with more than 10x games, I have expanded storage on all my consoles, WiiU, Xbox 360, Xbox One X, Playstation 3, Playstation 4, PC... You name it, because the included storage just wasn't sufficient for my games library. - Thus it will be interesting to see how Sony and Microsoft handle external hard drives next-gen.

Trumpstyle said:

About the storage, 1TB is enough, according to wikipedia average game sold per console for PS4 sit at 9,56, average game size for PS4 is about 50GB. 10 x 50GB = 500GB so a 500GB hard drive is perfect for PS4

10 x 100GB = 1TB so 1 TB is perfect for PS5.

100GB disks are in for next-gen, however, that can be compressed data, not actual data... There are Xbox One and Playstation 4 games that came on a 50GB Blu-Ray disk, but actually decompressed larger than that with additional downloads. (I.E. >100GB)

DonFerrari said:

Yep, I certainly filled out my 3 or 4TB HDD this gen, but I have over a hundred games installed in it.

Yeah. I have >400 games on my Xbox One X and 17 Terabytes of storage isn't looking like it's enough for the long haul.
Even my Xbox 360 with 2 Terabytes of storage with a few hundred games is over 60% full... And those games are much much smaller.

My notebook with a 512GB SSD only has a few games installed because space is certainly at a premium, especially with more modern titles... Plus the OS's and other software tends to take up massive chunks of that space on the consoles as well... Don't be surprised if your new shiny console has 150-200GB less for just that stuff, even before you install any games... And suddenly that 1Tb drive potentially becomes 800Gb.

Trumpstyle said:

We still have some unknows, Jason Schreier said both Microsoft/Sony was aiming for above 10,7TF but we don't know if he was talking about TF or gaming performance but sounded like TF. A leak called OBERON showed the PS5 gpu will be clocked at 2GHZ, FLUTE and GONZALO leak showed 1,8Ghz though and navi power consumption goes completely out of whack when it goes above 1,8ghz.

You clearly still haven't grasped the concept of what Teraflops actually means in relation to gaming performance... There is a relationship there.

Trumpstyle said:

PS5 might have 4GB ddr4 which will be used for SSD caching and take some burden of the OS but haven't listed it, don't know if Xbox has any DDR4 but no matter what Microsoft does they can't get above 10GB Vram available for games, this is based on the E3 Scarlet video and comments made by Drohler and Pemalite (they're hardware experts).

No one knows if the Playstation 5 or Xbox 4 will have DDR4.
We also don't know how much VRAM will be available for games... We do know that from the Scarlett reveal that the console is using 14Gbps memory... And that there is a mix of 1GB and 2GB modules.
That could mean any number of things though.... If it has 12GB it will likely be a 384bit memory bus with potentially 672GB/s of memory bandwidth... Or they may be leveraging a crossbar on a 256bit bus with a max of 448GB/s of bandwidth.

It's to early, not enough information to draw any definitive conclusions just yet, but those are some possibilities.

Sarkar said:

So does that mean NVME drives will be a requirement on PC starting next year? Or will 3rd parties continue to design their games around regular HDD so they don’t leave the vast majority of PC gamers behind?

Doesn't mean that at all. PC's tend to have more memory than consoles, so the storage subsystem tends to matter less.

I.E. A "Mid-Range" PC these days will come with 16GB of system memory and 8GB of graphics memory for 24GB in total where as the Xbox One X has just half that... That means the PC doesn't have to rely on streaming assets into memory on a per-needs basis.

I don’t think the amount of RAM is relevant here, my PC at most ever uses like 25% of what I have because the games are designed around the specs that PS4/XB1 have.