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PAOerfulone said:
Conina said:

You did only account for a margin of error for ONE variable and took the second variable as a fact. What if Famitsu got it wrong and there are 120,000 Xbox Ones or 125,000 sold in Japan? And the estimates don't completely contradict each other, when you consider slight deviations from the true numbers on both variables.

Alright, let's account for if Famitsu got it wrong and do the 120,000 and 125,000 unit numbers.

At those units, divided by 0.3% would equate to:

40 million units (120,000)
41.67 million units (125,000)

So those would still be way below the mark and considerably lower than VGChartz' current worldwide estimates.

And if we reduce the percentage to 0.25%, they would equate to:

48 million units (120,000)
50 million units (125,000)

Now they would be way above the mark.
But all of them are way off from that 46.9 million figure.

Of course, 0.25% and 0.3% aren't the only possibilities and 110,000 or 120,000 or 125,000 aren't the only possibilities.

Could be 46.9m x 0.26% = 122k units in Japan... or 46.9m x 0.25% = 117k units in Japan... or a similar combination.

PAOerfulone said:

There's way too much deviation and margins for error are far too great to be taken seriously, that's the point.

No, the point is that I'm not trying to prove that the estimate of 46.9 million units is right... it could be right, but it also could be wrong. The margins of error of several variables are too big.

You (and some others) on the other hand are trying to prove that the number has to be wrong, although the "contradicting" data are also just estimates with big margins of error.