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goopy20 said:

Well like I said, I think pc gaming is great. However, having the latest $2000 GPU will only get you crazy fps and native 4k with games that you can play on the ps4. Kinda like the ps3 remasters we see on the ps4 pro. Sure it's nice but there's a big difference between lets say a TLOU remaster in 4k and TLOU 2 in 1080p.

That is what I mean with coding to the metal. Games are designed from the ground up to run at a locked 30fps 1080p and they can squeeze every bit of performance out of the hardware to make the games look as good as possible. Crysis was probably the last game that really pushed the latest pc hardware of it's time to its limit and it was unlike anything on consoles. But unfortunately the time that pc's were pushing the graphics is behind us. Now we kinda have to wait for the ps5 to come out with games optimized for the latest gpu's to see what they are really capable of.

I don't own a 2k GPU though?, and I still get crazy FPS with my games, either at downsampled 4k or 1440p for me.

Yeah, but you're comparing one game on PS3 vs one other on PS4, years down the line, rather than other games vs different ones. Pemalite even pointed out about the whole "coding to the metal" part.

He even pointed out other good looking games, that still push PC hw. Total War games also push PC CPU's quite hard as well. Even planet Coaster pushes my CPU hard, forcing me to limit the amount of guests I can have in my park, due to the guests being CPU bound. You could see how current gen handled City Skylines vs how PC handled it.

"The time of PC's pushing graphics is behind us"? It really isn't. PC's are still pushing boundaries that consoles have yet to catch up on (like CPU bound games as one large example).

I don't see how this is a thing, where PC gaming is said to be great, but it's somehow crap, because you're not interested, but you're thinking PS5>over anything designed from Nvidia or AMD, despite the fact that said hw manufacturers also make hw for PC's as well. 

Also, it'll be one GPU, and optimisation these days involves tweaking things back a bit, especially with object detail and render distance (shadows as well). 



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