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Chazore said:

I don't think that's really a metric to compare against. PC still has Crysis, which would still to this day, melt a PS4P itself.

I myself have been playing Hunt Showdown for some months, and to me it looks visually stunning, while also making good use of directive sound.

You'd have to take up that discussion with Pemalite, because he knows that bit better when it comes to optimisation than a few console only folks here (who take in a few articles and some jargon like "to the metal".

Next gen systems will try to run at what they try to advertise, but that doesn't always mean that they'll stick to it 100% of the time (Hence why I find some hypocrisy in that beauty you speak of, because if I see it on the tin can, it better be doing that 100% throughout the generation).

As for myself, I wish to see improvements made to AI, as well as 4kres textures, and not just those we find on the NPC's/Weapons.













And then you got things the PC can do that consoles can't... This is Minecraft.


Lafiel said:
Chazore said:

You'd have to take up that discussion with Pemalite, because he knows that bit better when it comes to optimisation than a few console only folks here (who take in a few articles and some jargon like "to the metal".

I like that you seem to criticize meaningless jargon, only to end your post with meaningless "4kres textures"..

He isn't wrong though. Games developed for consoles aren't developed to the metal in Assembly anymore, there simply isn't any need with how good compilers and middleware are today.
4k textures were in 7th gen titles anyway, in-fact some games had higher than that despite most games being 720P or less, texture resolution can and does differ from the output resolution.



--::{PC Gaming Master Race}::--