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HollyGamer said:
Vodacixi said:

So, you're comparing two NEW open world games that have to go a full development cycle AND a 30 hours expansion WHILE helping with Breath of the Wild... with a single remake of a relatively small section of the original game (yeah, it has been expanded, no shit Sherlock)... which can save tons of time in conceptual designs, story, characters and composing music by working on the original game work? LOL

Don't compare Xenoblade 2 quality with Final Fantasy 7  and Final 7 Remake. Even Xenoblade 1 cannot be compared to final fantasy 10  in terms of quality and sales. 

On top of that making a remake is much more difficult rather then making new games. Please try your best argument again. 

Emm... what do sales have to do with any of these? xDDDDDD

Anyways... I comparing them in terms of development. Xenoblade 2 and X are large open world games that obviously had quite a large development behind them. Also, although they look like they had a big budget behind, they were more of mild tier games in terms of money as said by Takahashi. And those and the expansion were developed in 7-8 years. Two open world games and a 30 hours expansion. And they are not any Jill or Joe open world games: they are regarded as some of the best JRPGs of this generation. Also they are new games, so unlike a remake, they have to do something called conceptual planning, script, music composing from scratch, character design from scratch... things that a remake don't have to do... or can borrow a lot of it from the original game. So no, a remake is not more difficult than a new game. Because remakes, even if they are as ambitious as FF VII, have a basis from where they can start.

Please, try again for a dolar. But do it on private, please. We were already called out by the mods.