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Mnementh said:
curl-6 said:

Yeah the rise of smartphones completely changed the gaming paradigm compared to the Wii/DS era, and there's no putting that genie back in the bottle now. 

If I had to guess I'd say this will probably trundle to around 2 million or thereabouts lifetime. That should be enough to turn a mild profit, so it won't be a failure, I just don't see it becoming a breakout hit.

Inhowfar are smartphones capturing the Wii Fit crowd? Do you see motion gaming or fitness gaming with smartphones?

There are a multitude of fitness apps on smartphones. And "motion gaming" isn't its own thing with a strong draw anymore, motion controls have been absorbed into the general fabric of gaming.

I mean, you don't really expect Ring Fit Adventure to sell on par with Wii Fit, surely?

Last edited by curl-6 - on 14 September 2019