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super_etecoon said:
HylianSwordsman said:

Sooo...why not multiple organic wholes? It just seems like an unnecessary distinction here. If Prime and Prime 2 were one game, and you went to one planet after the other, would you hate it because there were two planets? 

First, I don't hate Metroid Prime 3.  I very much look forward to playing it on the Switch one day.

Second, it was the graphical stitching issue that bothered me more than anything.  It really broke the immersion every time I left the planet.  And such an unnecesary error that I'll never understand.

Finally, to your question: That seems like a wholly different idea that you are presenting there.  And yeah, probably not going to like what you've presented as much.  That appears episodic.  What I'm saying is that there are parts of Prime where you are in some ruins for instance.  You find a save spot, see a hole behind it, travel through it and find yourself back in the opening area.  Mind blown.  Totally not expected.  And for speedrunners this is one more tool to put on their belt.  The same is true for Super Metroid.  It's that shock and wow factor.  When you travel to exact points on a map it just doesn't have the same feeling.  

I thought you were talking about elevators versus space travel. And the episodic Prime 1 & 2 was just an example with no thought put into it, to make clear I was just talking about the existence of multiple planets in a game, each the size of Prime 1's or Prime 2's, asking if the very presence of space travel was enough for you to think it wasn't "organic". I wouldn't want it to be quite that episodic, though having multiple plots that interact with one another and fit into an overarching one would be cool. As for that interconnectedness of areas you're describing, the kind where areas connect directly with no need for any transition, elevator or otherwise, I don't see any reason why that wouldn't be possible to do on multiple planets, especially if they're all the size of Tallon IV or bigger.