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Ganoncrotch said:
andisart said:
It’s a shame though the games are not filling the full height of the screen... there is a border on top and the annoying buttons info on the bottom. Games could be much larger filling more of the Switch’s screen. Or is there a way to maximize the screen?

There is no way to stretch the screen to 16:9 you would need to use your TV to do that, the way to make the system use most of the screen is with 4:3 not pixel perfect. If you go to the left side of the screen on the game selection screen there is a cog called settings, untick the box at the end that says "show controls in game" will get rid of that stuff at the end.

Great, thanks for the tip! :)
Barkley said:
Ganoncrotch said:

There is no way to stretch the screen to 16:9 you would need to use your TV to do that, the way to make the system use most of the screen is with 4:3 not pixel perfect. If you go to the left side of the screen on the game selection screen there is a cog called settings, untick the box at the end that says "show controls in game" will get rid of that stuff at the end.

He was taking about height, not width though so he doesn't want the game to stretch to 16:9. Though the border at the top is only a few pixels from what I can see on youtube so hardly worth mentioning if the buttons at the bottom can be removed.

Correct, what I meant is not 16:9 but to maximize the screen pixels available staying within the original SNES format. Removing the buttons at bottom already helped. You mentioned the borders are not worth mentioning, but I have to disagree:

There is a border on top AND on the bottom, totalling in 46 pixels (the actual SNES image on the 720 pixel high screen is only 674p in height. I just don't understand why Nintendo limited it this way instead of giving us a full screen size emulation...

To illustrate the difference, the outline shows how much space is wasted and how large the image would be: