Quantcast
View Post
VAMatt said:
SvennoJ said:

Did you try it on a base ps4? It's do-able for me on the pro, just the controls are so unstable. My glasses are an issue though. Some hud elements are positioned right at the top rim of my glasses, so I have to look over the top of my glasses while having my glasses sit a bit lower on my face or get a fuzzy half split double image. It's one of those things devs never thought off!

DreadPirateRoberts said:
I found it alright graphically on PSVR. I also found it completely boring. Lost interest after about 5 hours.

I played on PS4 Pro.  It was the blurriest thing I think I've played in VR, and that includes phone VR and going all the way back to Rift Dev Kit 2 several years ago. I looked around online and found many similar opinions, though most seemed to feel like they could tolerate the blurriness.  

Anyway, I was really looking forward to playing it in VR after hearing so many reviewers say it was awesome.  In hindsight, I'm sure they were all playing it on PC.  I guess it's a good reminder for me that PSVR just isn't comparable to PC VR.  

I lost interest in about 30 minutes.  

It's not all that different from DriveClub and Skyrim on PSVR, but indeed a long way off from how Astrobot and Moss look. That's more of a problem with porting games that weren't made for VR than PSVR itself. On PC you can throw the needed CPU and GPU power at it. Eurogamer played it on PSVR and already warned that it was very blurry so I was prepared for that. Making it run on the base ps4 also hinders the resolution as VR can't afford dips to 10 fps like with Control on base consoles. The install base with PSVR and pro is simply too small to optimize for.

Anyway, you get used to it after 30 minutes ;) I played Skyrim VR for about 130 hours on PSVR. NMS however does have more issues in VR not to make it the best way to play. It's one of the first games in VR that control worse than the screen version :/ PSVR is indeed not comparable to PC VR when it comes to good controllers for VR.