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Lonely_Dolphin said:
Cerebralbore101 said:

There are skills that mimic the weapon triangle. Axe Breaker, Lance Breaker, and Sword Breaker all give you +20 Hit/Avo when attacking someone with the right weapon. I'm pretty sure that on hard mode a lot of the NPC enemies already have these skill equipped too. I'll go back and check on that later. 

P.S. How are you getting Lysithea to take three different attacks and survive? I've been using her, and she's got amazing range, but she dies after one or two hits. Naturally I just keep her fighting in the back lines and she lives every game, but I remember you saying that you were able to use her to tank enemies all day. Are you not playing on Hard mode? What class is she in your party?

Ah, atleast on Golden Deer route, those skills were very rare to see, I think they were only on enemy students. I don't use them myself as I'd rather a skill that works on everything since each unit already can effectively fight anything in this game, but if you're going for dodgetanking I see the use.

I didn't say Lysithia is able to tank hits all day (tho maybe can with Nosferatu lul), just that even my frailest unit can survive a hit or two, meaning everyone else can survive even more.

JWeinCom said:

No, it really wouldn't.

Dimitri's mag starts at 4, with a 20% growth.  Even if you keep him in mage classes, he's going to have a 30% chance of mag on a level up.  So, at level 30, his mag should statistically be around 14.  Which is really not going to do very well against enemies at that point in the game.  Even with fiendish blow and tomefaire, his base attack would be 25 on player phase and 19 on enemy phase.  

Even if you for some reason REALLY wanted a magic Dimitri, his mag caps at 38. Comparably, Dorothea caps at 61.  If you somehow got lucky and got a magic boost on every level up, or used herbs or w/e, with tomefaire and fiendish blow, your attack would be 49 on player phase.  Really not viable in the late game.

I already said it wasn't the best option, but I guess you're just fishing to be disagreeable and argue over anything no matter how trivial and subjective. You'll have to find someone else for that. I'll just mention that promotion boost your base stats if they're below a certain threshold, depending on the class you promote to i.e. promoting to Armored Knight if your HP is below 30 and defense below 12 increases your unit's base stats to those numbers. This makes it easier to use any unit in any class, and makes the rng on level ups less relevant.

How about instead of ad hominem attacks you address the actual argument?

Assuming you go to mage classes at level 20 (any earlier won't really help) you'll be at mag 17 at level 20 with the minimum stats for mage classes.  By level 39 (I just chose that because that's where I am right now) your magic should be at about 23.  With Thoron (his best spell outside of aura which is too limited in uses) your atk is at 32.  Adding 3 for fiendish blow (3 instead of 6 to average out between player and enemy phases) you're at 35.  With tomefaire, 40.  Also, since this is a mag class, you don't have access to brave/killer weapons, no offensive combat skills, and your crest is now worthless.  I guess you could theoretically use magic weapons, but that seems to defeat the whole purpose.

On the map I'm at right now (ch 20) this would mean that you are offensively weaker than 33 out of the 42 enemies on the stage.  If we ignore the healers, then 31 out of 40.  In pretty much all cases, you're not just weaker, but weaker by at least 10 dmg.  And most of those enemies you do have a higher attack than compensate by using death, which at least has a good crit rate.  

The game is designed around the idea that your offensive units (and I doubt you'd be using a mage Dimitri as anything else since he gets terrible support spells and is not bulky enough in that class to be used as a tank) are going to be stronger than the enemies.  That's why they outnumber you by about 4 to 1.  I'd say we can objectively consider classify any unit who is so much weaker than the enemies (at recommended level) as bad.   Especially considering how useless they are compared to what they would be in another class, or if replaced by another unit.  

These, btw, are those enemies that you've complained are so weak that it makes the game completely devoid of challenge.  Considering that, I'm not sure how you can argue that Dimitri's magic would be "decent" by even the loosest definition of the word.  Please define what you mean by decent.  

As for, "not the best", it's not just not the best, it is actually the worst option by far.  If you don't think so, then please let me know what worse class you could choose for Dimitri.  If we want to be stupidly literal, then worst does fall under not the best, but if you say not the best when you mean the worst, then you suck at using language to convey your thoughts intelligibly, because that is not how anyone uses that phrase.

Last edited by JWeinCom - on 03 September 2019