By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Wyrdness said:
Chrkeller said:

Well controlling inventory essentially controls price.  Nintendo doesn't ship their games to the point of over saturation.  Supply matters just as much as demand.

Again retailers control that as they put in orders for stock themselves they control supply . Nintendo only manufactures the product and ships it. When you see the products on shelves they've already been paid for it.

Retailers then take it from there hence rrp is only the suggested price .

You’re right, people also tend to forget about second hand value and inventory. Games which have tendencies to drop fast in price also have the tendency to be returned as trade-in faster, which affect the inventory available against the demand.

A company like GameStop needs the second hand market to be profitable, but if they’re not moving their new inventory because they move too much second hand units, sales will follow.

It’s easy to complain about Nintendo’s pricing philosophy, which os based on offer and demand, but a look at the used market shows that their approach is the right one if your games can be marketed as such.

For example, since both released few days appart, take Zelda BotW and Horizon Zero Dawn. GameStop’s value for Zelda is 33$ as of today, while HZD is at 3.30$, and if you go in store you’ll have trouble finding a used copy of Zelda while HZD’s are all over the shelves and bins. Zelda’s higher price also guarantee a better value and the time it takes for them to sell a used copy tells us that’s there still a lot of demand for it.

In term of business, Nintendo’s doing the right thing.