curl-6 said:
Nintendo bought a 25% share of Rare after being impressed by their proposal and demos for a pre-rendered game, and that gradually went up to a 49% share over time. I don't think it's very likely DKC turned them away from CDs though, I think that was probably more their fear of piracy after how big a problem that was for them on the NES, and the failure of early CD-based consoles like the 3DO. |
Cartridges of SNES and N64 were pirated as well, and one of the promises of CD was that it would prevent piracy due to the high cost of the burners (we know it didn't work out later). But think about Nintendo arrogance, if they could do that much on a 16bits cartridge and Sega CD and 3DO weren't much better looking they didn't need CD at all.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."