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Vodacixi said:
I don't care how much the game has changed over time. I don't care how good it is now. This is what happened: Hello Games lied to everyone about what the game was gonna be and how it was constructed. Not only that, but they launched the game in a very poor state, with tons of bugs, uneven performance and more. That was in 2016. Well, 2019 is 4 months away from ending and we still haven't heard a single apology from Sean Murray or Hello Games as a whole. In fact, the only declarations they released over the last months basically said that we the consumers and the press are very bad persons because we judge a game too early.

I'm sorry, but these people don't deserve a fucking penny. They are among the worst of the industry, and if it were for me, I wouldn't allow Hello Games to create another game ever again.

That being said, I'm glad that the people who payed for it at release can now get something closer to what they initially promised.

Seems like a very high standard to hold when Bethesda with a very big studio can get away with even worse.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."