AngryLittleAlchemist said:
I think you are missing the point a bit. I'm not saying that he was literally making a comparison, in fact I even said in my reply to you that he tried to avoid making one with the Switch. I'm saying his analogy makes less sense with the Playstation 4 than it does with the Switch. And considering the topic he was referring to was already Nintendo related (I.E. Nintendo games retaining their price value for long periods of time but still selling), it seems a little silly to use that as a parallel to the Playstation 4 when the best example of that is the Switch. Because, again, the Playstation 4 has already had two price cuts. So all I'm really saying is that while he's not wrong that the Playstation 4 retains amazing selling power, even at a price that's been fixed for almost 3 years, I think the Switch is a more applicable example of that considering unlike the Playstation 4 it hasn't gotten two price cuts already. For comparison, Switch will get it's first "price cut" in 931 days, whereas the Playstation 4 already had it's 2nd price cut just 107 days after that, and that's if you even consider the Switch Lite (which offers a lot less bells and whistles than the Switch, unlike the Slim to the PS4) a price cut. I wasn't confused about your terminology by the way, I was correcting it. Anyways, while it is true that a lower price can potentially with stand longer periods of time without a price cut, when you compare it to other low cost handhelds you can see that Switch retaining it's value probably has a lot more to do with the perceived value of the console after launch. The Gameboy Advance got a price cut less than a year after launch, so did the DS, and so did the 3DS (although that was because it was overpriced already).
No you're allowed to use Nintendo as a comparison, and I'm not saying your comparison is wrong (though maybe it sounded that way, I don't know). It's not an invalid comparison. It just seems incredibly redundant to use Nintendo games as an example, but then ignore that Switch is a much better comparison than the Playstation 4. As for the games ... ? Resident Evil 7 got an 86 on Metacritic and Resident Evil Remake 2 got a 93 (91 if you want to go with the PS4 score), and Resident Evil 7 sold 5.1 million in a year and nearly 3 months whereas Resident Evil 2 has already sold 4.5 million in just 7. (Sales + Reception 2019 > 2017) Nioh and Devil May Cry 5 got the same metacritic score, and Nioh sold 2.5 million in 2 years whereas Devil May Cry 5 sold 2.9 million already. (Sales 2019 > 2017, Reception Equal) Nier Automata got an 88 whereas Kingdom Hearts 3 got an 83, but Kingdom Hearts 3 shipped 5 million in one week and also was the best selling game of the year in the U.S. and Japan for quite a while, I think only losing that title in the U.S. after Mortal Kombat 11. (2019 Sales > 2017, Reception 2017 > 2019) Mortal Kombat 11 shipped 5 million in one week and is tracking to be the best selling Mortal Kombat ever. Mortal Kombat 10 holds that now with more than 11 million sales. MK11 doubled the comparable sales of it's second month compared to every Mortal Kombat game in history. It's hard to say what Injustice 2 sold, but it sold 500k on digital storefronts for all of May, and it released May 11th, so I think it's fair to say MK11 is tracking better. (2019 Sales > 2017, Reception 2017 > 2019). Sekiro sold 3.8 million copies with a little over 3 months on the market, and got a Metacritic of 91, making it better received and a bigger seller than Nioh (2019 Sales + Reception > 2017). I could keep going but I think you're realizing how silly this is. It's all about how you match it up. I tried to be fair by matching up games that were in the same genre or by the same developer or publisher. Don't get me wrong, I think to the general consumer market this year is a little worse than 2018 and 2017. You don't see as much heavy hitters as those years, especially early in the year - there's no Horizon or God of War comparison to be made for example, there just isn't really a replacement. But even then you have games like Days Gone which sold so well despite having very mediocre scores. Or the fact that games in nicher genres are generally getting more sales than other comparable games. I think this year is worse for system sellers , but it's still pretty comparable overall, especially when you consider this is the last year before the Playstation 5 comes out - the game releases are naturally slowing down, and yet 2019 still feels pretty close to those other two years. If anything, it might even be a better year in terms of quality, just not in overall popularity and quantity. So again, I think a much bigger contributor to a sales decline is just saturation. Most people who want these games probably have a Playstation 4. Is some of it the selling power of the software? Sure, maybe. In fact, even on the software front we're at a point of saturation, as games like Watch Dogs or The Division are having sales that are generally worse, most likely because they are sequels to games that were received as lukewarm. But even then, if this year's release schedule was the release schedule for PS5's 3rd or 4th year, it would probably sell just as well as Playstation 4 did. Also, Death Stranding being the only game of the year material to a large amount of people really has more to do with the general close-mindedness of what should be acceptable for a Game of the Year nomination. It has to usually be exclusive, usually be a huge seller, and usually be acclaimed. I mean, it's not even released yet and people are already betting on it. Devil May Cry 5 definitely deserves a shot at the nomination, but it probably won't get it, and Nintendo has released many games that will probably sell 5+ million lifetime, but won't get the nomination (Fire Emblem, Mario Maker, Luigi's Mansion, Pokemon, etc.). |
If you want to go this route of putting Lite as not counting a pricecut them PS4 only got a paultry pricecut (and is still at the same price of Switch, being older and more saturated, still not lagging much behind) since the second one came with the PS4Slim. Or you could count PS4 as the first console to sell so much while increasing price on PS4Pro or that would show that it didn't had a pricecut, just a model replacement (like 3DSi).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."