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Ganoncrotch said:

Nice nice, the 1080ti is still a king of GPU power unless you're wanting to see 4k/60/ultra but like... most of what I do on my PC is playing smaller titles and the fact that it has an 8/16 core cpu and a 980ti in it just means if I wanna click on a game it will run fine without having to check the box requirements heh. I was mostly considering getting a pair of the 5700xt's just to support AMD's work in cpu/gpu the last couple of years, I really think they should be appreciated more for their moves to make Mid/High end PC components affordable by anyone.

As for the last paragraph you wrote, yeah like... you have people who create mods which look like that as a hobby while also working a full time job and having a life which doesn't focus on them, if you were to remove the stress of the job and give someone money to work 39 hours on those graphical updates and give them the hardware/software backing of MS... you would see some amazing results and not for a whole pile of money I wager... I mean, they could just put out a recruitment drive directed at the MC modding community to basically submit some mods and coding experience for a nice contract working with MS on one of the biggest IP's they own, no one would turn down that prospect even if the money wasn't great.

Maybe it is like you said though, that work they had done will become the core work of Minecraft 2 and they didn't want to make the base MC look better so that fans would see a larger jump going from vanilla MC > MC2, kinda like how Nintendo Canned work on Starwing 2 so that Lylat Wars would look more impressive as a leap from the first game, rather than having those stepping stone upgrades in between big releases. Guess we'll just have to wait and see now..... and download mods for the base game! Appreciate the names of the stuff to check out btw, I've got a very busy week this week... then next week I'm out of the country but should be back by the start of Sept and I might get some time to actually fire up one of my PC's, this is primarily why I would have loved the update on Switch, I'll be traveling nearly 20 hours and my PC wouldn't last 10 minutes on the Switchs little battery :D

Oh aye. I'll likely be good with that GPU for a few more years, until RT becomes a common staple, that I'll feel the need to go for a new GPU by then (hoping at least).

I'm not really into the 4k scene, not until I start seeing 4k res assets (even the small rocks and the ground itself =P), then I'll probably go for it.

I too end up playing smaller titles myself, a lot more than AAA in fact, but that's down to how most AAA games these days, don't bother pushing for eye popping visuals, outside of character models and certain objects the pc can touch (Though recently, games like RAGE 2 are nice to look at). I like mucking around with mods that give the user some visual settings to tweak with quite often (like me with Minecraft, or Star Wars Empire at war/Homeworld).

I'm not sure about multi GPU setups, but that's just me and how I see both companies and devs not really giving us much to play with in terms of dual GPU configs. I would love for devs and both AMD & Nvidia to put a bit more effort into the dual spec, sometime in the future and not giving up on it entirely.

I think MS could do what Bethesda was originally trying to do, in terms of making sure modders get paid something, but rather than simply having them sit around, churning out mods to then sell on a storefront (like bethesda does), MS could simply call in these modders, and see if they want to work, in making said mods available via Bedrock, but also being paid, much like making a commission, but not having the modders chained in any way, or expecting them to churn out mods only for Bedrock (because that expectation, like you mentioned before, could dampen their innovative skills, and it's better to be free and given the time to do what you want with what tools you've got).

I mean, like Pem said some months back, I don't think they could make a MC2, but I'm sure they could in some way, and get shaders to work with a new piece of software/coding, even gaining more performance out of it compared to what they have now. I just wish they'd do something about the project, rather than outright dropping it after 2 and a half years of working on it, it feels like such a waste.

Also, I thought I'd finish this post with a shot I just took, using Chocapic13's Shader pack (as opposed to the other shots you saw before, that were using SIldur's pack): 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"