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TheMisterManGuy said:

 Meanwhile, the Nintendo 3DS was keeping the company afloat with its solid performance, but just barely, as it was also under attack by the popularity of mobile games.

 Meanwhile new management at Microsoft's Xbox started to change course to a more gamer friendly direction with Xbox 360 Backwards compatibility, and a bigger focus on securing indie titles.

2015, was a mess to say the least, but there were a few bright spots. Splatoon, a little shooter from the Animal Crossing team, became their most successful original game since Wii Sports, and gave the Wii U a little more time on the Market. Super Mario Maker proved to be a powerful creation tool for Mario fans. 

2016 was basically when Nintendo gave up. Star Fox Zero released after missing its Holiday 2015 launch to mediocre reviews, Tokyo Mirage Sessions was a censored, niche, mess of a crossover that had almost nothing to do with Fire Emblem or SMT. And basically the Wii U was all but discontinued in terms of Nintendo's support for the platform.

3DS didn't suffer from an attack by mobile games. 3DS was overpriced for what it was, and had a poor launch lineup. Had Nintendo just launched the 3DS as the 2DS XL model for $200, and had something more than OoT Remake for launch it would have achieved 90 million sales lifetime easily. 

MS has been in an even worse downward spiral than Nintendo for years now. 

2015 was decent. It had Xenoblade Chronicles X, Mario Maker, and Splatoon. 

Tokyo Mirage Sessions got great reviews from critics. It wasn't really a Fire Emblem, or a SMT game, but it was a great game. 

Other than those small nitpicks your post was great!

Last edited by Cerebralbore101 - on 16 August 2019