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Mr Puggsly said:

Well you keep rattling on about Ryse and I'm just pointing out your arguments are poor. I look at Ryse as a small scope game by design, it focused on pretty graphics and telling a story. Even if it was designed for 360, it could have been a larger scale game if thats what they wanted to create. Also, being designed for Kinect would suggest it was always intended to be a small scale action game.

The game wasn't designed for 360, the game engine has roots on the 360, which limited it's potential.

Kinect was something being pushed heavily by the Xbox One, so lots of launch games featured Kinect technology for a bit.

Mr Puggsly said:

We can just speculate on how Halo 4's engine could have been modified. While Halo 5's engine simply underwhelmed.

Yes. Yes we can.

Mr Puggsly said:

You missed the point. I'm saying Halo 5's visual quirks are more jarring than Halo:MCC's visual quirks. I like the more advanced assets and effects in Halo 5, but too much compromise makes the overall presentation rough.

Other than some models, I don't find any assets in Halo 5 even remotely impressive?




--::{PC Gaming Master Race}::--