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Mr Puggsly said:
Pemalite said:

Halo 5 as a title has allot of inconsistencies in general. Although the game may output at 60fps, it's certainly not a 60fps game... It would have been better off being a 30fps title.

Even the Xbox One X enhanced version of the game doesn't fix it, there are still short draw distances for objects and shadowing, some character animations only update at 15-30fps, some texture animations are only 10fps... I could go on.

And that is before we touch on the topic of Req points wrecking the game.
I thought Halo was far more enjoyable when you actually had to employ strategy to gain and control points on a map that featured power weapons/vehicles/power ups... Or work hard to kick the enemy out of an area. - Now it's all loot-box filled and it added absolutely nothing to the gameplay.

Scripting wise I think 343i did well, could have been better if we had more CPU time of course... And Warzone might have benefited from even larger multiplayer population caps for a map.

Ryse was certainly limited by 7th gen technology, hence it's tiny scope, closed in levels and the ball-and-chain known as CryEngine.

Killzone: SF used an engine that wasn't hamstrung by 7th gen constraints and didn't look to bad... It was an early title in the Playstation 4's lifetime, so it didn't showcase the best use of the hardware... That didn't happen until Horizon: Zero Dawn which is an absolute stunner.

Battlefield 4 with it's Frostbite engine on the other hand... From a visual perspective comes up short in many rendering aspects when compared to what the Decima engine was showcasing, it too was hamstrung by 7th gen constraints.
Frostbite did have it's advantages being a 60fps engine though with it's insane draw distances... And games like Battlefield 1 and Battlefield 5 now that they have left the 7th gen constraints behind took a step up in the visuals department.

EA has constantly iterated Frostbite constantly, always improving and refining at a rapid pace, adding new technologies and rendering techniques and it's paid off, it's one of the best game engines out there.

It's actually interesting... The PC doesn't have the hardware leaps like consoles do, we get yearly updates... Yet it's blatantly obvious when the umbilical cord of a console generation gets cut as the baseline takes a step up and visuals, games and so on take a leap forward... So it's baffling when people try to argue that older console technology doesn't hold anything back. It certainly does... And the Xbox One is the low-end baseline for this entire generation.

As an owner of every Xbox platform, I would like for the Xbox One/Xbox One X cord to be cut as soon as possible, thus I have a preference for it being Scarlett exclusive from an end-user perspective... I want to be wowed.

But that is coming from someone who will jump on Scarlett on release day... Provided certain hardware features are met.

While Halo 5 does have lower frame rates on distant enemies, its a 60 fps game because the game itself is moving at 60 fps and latency reflects that. I think the pop in bothers me more than lowered frame rate of enemies.

The imbalances in MP is just in Warzone mode. The standard PvP modes just lets you use aesthetic items.

Your complaints about Halo 5 are really design choices or maybe the engine simply wasnt able to handle choices made a long the way.

Ryse was a linear action game by design. I dont believe the Ryse planned for 7th gen had much in common with final X1 project. Also the 360 was capable of larger world games than that, such as Crysis games.

I havent played enough Horizon to really have an opinion. But it appears to me the core gameplay was feasible on 7th gen.

I agree consoles can hold game design back to a degree because developers are focused on where the money is. Ideally developers would create game solely for great PC specs, but that wont happen for obvious reasons.

Halo Infinite was built for X1 first, so the project is too far in development to suddenly become a truly amazing 9th gen experience, whatever that is per se.

MS has a bunch of studios, I would like to think some of them are creating the mind blowing 9th gen experiences we desire.

And here you contradict yourself.

If Ryse on X1 doesn't have much in common with the 7th gen version, then there were limits crossgen would put and impact the game.

If Ryse was very late on the development on X360 (since it release on the launch of X1) and could be changed to be totally different than 7th gen, Halo Infinite could as well.

And if you think they are creating mind blowing 9th gen, not crossgen, you are accepting that being dedicated to Scarlet will have better result than being crossgen.

You have to decide if there will be impact or not making it crossgen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."