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I’ll admit, if Halo Infinite were exclusive to Scarlett, I’d buy the console at launch, something I otherwise don’t really want to do. So I’m glad it’s cross-platform.

Putting that personal bias aside, I’m not sure there’d be much to gain from Infinite dropping Xbox One at this point. The game almost certainly started development with the system in mind, and this deep into its development cycle, most of the relevant design decisions resulting from the game being cross-gen have probably already been made. At this point, I don’t see how a decision to go Scarlett exclusive can be anything more than a financial one. And from a consumer standpoint, we have nothing to gain from that.