Pemalite said:
The transition to the 9th gen is going to take years... Just like the transition from 7th to 8th gen... Many games just looked like enhanced 7th gen titles early on.
Correct, because the frame time variances happens far to quickly for frame counters to typically log. |
Well we have to assume its gonna take years for developers to really squeeze the potential out of new machines. Engines will improve, it seems developers adopt more advanced effects over time, etc.
I dont necessarily see it as the transition from generations takes time per se, I see it as trends in development changes. I mean early, mid and late gen content has looked very different on 7th and 8th gen.
Its evident that around 2013-2014 games were already using the 8th gen consoles as the lead. Cross gen games of that period remind me of Switch ports. It was simply obvious the 7th gen ports were getting muddy and compromising resolution more than usual, but also pushing more advanced lighting/shadow techniques.
I don't know if X1 and PS4 will be treated as lead platforms for AAA projects, perhaps more on the CPU and RAM. They could do that while still pushing graphics because that scales more easily.
Its worth considering X1 and PS4 support could deter some studios from making ambitious experiences that absolutely require 9th gen power. However, I also feel developers are interested in pushing GPU more than CPU. I just don't feel CPU has really been a very limiting factor on gameplay most developers are trying to create.
I'm suggesting if a low end Scarlett did exist, that could be treated as the baseline for Scarlett software optimization. If there is only one Scarlett and it has more cutting edge specs, that becomes the baseline Scarlett optimization. In comparison games are optimized for X1, not X1X.
I took another look at that Halo 3 video from VGTech and youre right. What youre referring to is a slight judder that may not even happen in some places, it actually is reflected in that video. When most games have frame pacing issues its constant which makes the experience feel rough. Halo 3 in comparison is nothing like that, so I didnt consider it frame pacing.
People might play 360 versions of Halo for MP stuff like playlists, crossplat for 360 and X1 users, fire fight modes from ODST, achievments, maybe forge stuff, etc. Some of that may seem minor but 360 versions have activity.
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