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Bofferbrauer2 said:
curl-6 said:

Admittedly I'm no expert but surely these issues could have been corrected, I mean even if you can't use the original code, things like music playback being too slow or a borked aspect ratio can't be THAT hard to fix with all the wonders of modern technology?

Well, consider this: With today's technology, it's impossible to build the Saturn V, the rocket used to go to the moon. Why? Simply because the machinery and production techniques have fallen out of use and the new ones can't do the stuff needed to build the rocket.

A similar thing is true with software, especially when it comes from long disused and not being backwards compatible from any modern hardware. You often have to restart from scratch, as nothing can be reused. Especially when the originals used some glitches to their profit. For instance, if the sound uses a glitch that can't be found on modern hardware, they would have to emulate the glitch. It's possible something like that is happening here, but I'm not sure.

If not, well, it's Bethesda. They produce Bugs with some game content all the time.

I don't know about the engine being too old. The original engine was released by id years back as open source. The open source community has developed that code further and ported and adapted it to many platforms. See for example doomretro, prboom or gzdoom. Bethesda could have even used one of these engines.



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