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Mr Puggsly said:
DonFerrari said:

Yes they do and rightly so. Because just increasing the pixel count is the easiest way they can use the power. But you fixed it at 1080p so that power will be used on assets and effects. And those will be cut for X1, that would make a much bigger impact than they making the X1X 4k30fps, which probably would just need cut on resolution to 1080p and some touch ups.

Well more games could better utilize the X1's specs just by raising graphics settings closer to highest PC settings instead of resolutions. That doesent require better assets per se.

I look at BFV as an example because its crisp via dynamic 4K but has jarring pop in. Many games dont even increase texture quality on X1X even though the assets already exist for PC.

Games offering a 60 fps mode is a good use of the GPU boost. In some games the X1X gets a resolution boost, increased graphics settings, better textures and better frame rate. That was a motivator to buy a X1X.

3rd parties have a tendency of going the path of least cost and also keep both versios similar/parity. So they take the easiest way that is pixel bump. Anyway Halo Infinity will release on base X1 and we will take another 3-5 years before knowing what Halo would look/play if exclusive to 9th gen.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."