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zorg1000 said:
DonFerrari said:

Yes. And you wouldn't phantom the possibility that after verifying the price, content and production capability they saw it wouldn't be possible to launch WW from day one? So the 7M (which had shortages) were as most as they could produce, in a time that sales didn't even start as strong and there were no pre-orders?

This is at least the 5th time you have completely misunderstood this basic concept, companies plan differently when deciding to do global or staggered launches so if Sony wanted a global launch for PS2 than they would have either began mass production earlier or launched later.

Yes I fail the basic concept of companies planning to sell less. If Sony thought they could sell (and produce) more PS2 they would, same with Nintendo with Switch (and the time to launch).

You go from the assumption that they decide where and when to launch and later decides how much to manufacture, instead of how much they can produce for a set cost and then what would be the best place/time to launch. Mine assumes most profit/growth possible intended. Yours seems to assume they arbitrarily choose time and location.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."