By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Bofferbrauer2 said:
Zkuq said:

That makes absolutely no sense, I assume? Does it even provide any benefits to the player? I would assume not, and even if it does, I can't see it being worth it. At this point, I'm very close to being ready to regard Bethesda as the worst publisher out there. Bethesda was never great as a developer due to all the dumbing down for each game and especially how broken everything is, but at the same time, there's always been some magic to their games and mods to fix them, but as a publisher, Bethesda has really taken it to another level.

Yeah, it makes no sense. For Doom 1 and 2 at least, you only need to create an account at Bethesda if you don't have one or connect the game to it, but for Doom 3, you need to do this every single time you launch the game.

And since it's so nonsensical, the Internet is starting to have a field day with it: https://kotaku.com/1993-s-doom-requires-a-bethesda-account-to-play-on-swit-1836743713

They really need to sit back and take a long hard look at this quick ire they're earning, then report that they are going to remove it, because it's only going to get worse, the more times they do this with old and newer ports over time.

I didn't like using their crappy client, and I certainly don't like their crappy online services either. 

Older games, that didn't really rely all that much on MP based gaming, don't really have a reason to inject a layer of DRM into a new port. 



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"