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The way I played the game, I did a lot of exploring and Korok seed hunting, so I found myself climbing much more than the average player. I didn't like how you were allowed to eat food while climbing (which I figured out mid-way through my first play-through). The idea that certain cliffs required a bigger stamina bar to climb was appealing to me, and was how I thought the game worked early on, but with food, you can traverse any cliff.

I think food should have had a cooldown timer on it to prevent eating too often, but given how long this game was in development, perhaps they considered this idea and decided that making players to wait to get a buff they needed was counterproductive.

Circling back to the topic, as the OP explained, rain does a lot of different things, and slippage is just one of them. I would say that I like the rain in BotW, but I think the slippage could have been handled differently (maybe just use more stamina instead of slowing you down). Wasn't a major issue, though, in my opinion.